Spacebunny's 5e D&D

Dungeons & Dragons 5th Edition
As of currently, this setting and campaign has been built with the D&D 5th edition rule set in mind. Basic rules and information on Dungeons and Dragons 5th Edition can be found on Roll20.net and D&D Beyond, as well as any other official rule and source books such as the Player's Handbook, Dungeon Master's Guide, or Monster Manual published by Wizards of the Coast.

Setting - The Continent of Aebria
The main setting in focus is the fairly new and untamed continent of Aebria. Aebria consists of six main regions.

Lakewater
Lakwwater is the aristocratic nation in the northwest of Aebria, situated in cold, green lands and lakes warmed by geothermic activity.

Stönhavre
Stönhavre is loosely governed, and is less a nation and more a pact between various peoples to keep peace. While the surface consists mainly of barren, cold wastes with little variety in plant life, society thrives underground in vast cave systems and ravines ripe with life adapted for it.

Galvatia
Galvatia is a hereditary monarchy and the largest unified nation in Aebria. This large size has been achieved and maintained by the nation's large military and and military presence across Aebria.

The Golden Sea
The Golden Sea is a democratic nation located in the vast desert of eastern Aebria. The nation was founded primarily by Lakewater elves and Galvatian men who disliked the governments of their home nations.

The Maw
The Maw is an area of southern Aebria renowned for it's many port cities and trading hubs. Most important trade between people on the continent, and even between other lands and Aebria, occurs here. Because of this, the nations of Aebria have agreed to keep it a neutral area.

The Outlands
The Outlands is the general name for the unmapped, unclaimed wild areas and islands along the east of Aebria.

Quest Log
The Quest Log is updated after every major outing, don't forget to read up on what you may have missed out on.

Adventurers
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